While many races are quick to assume the Crovics are idiotic savages, they could not be more wrong. Were they able to keep it under control, to melt into the crowd, or were they scrutinized for it? Can my druid turn into this at level 5 after meeting one in the adventure? Fizban's Treasury of Dragons; 2022. 122. Ability Score Increase. Witches Claws. Your size is Medium.Speed. * search . You even look just like them, in all ways, any traits given by your heritage vague enough that its easily explained away. The fact that the Grappled Creature is considered Restrained simulates the difficulty of removing your Arm for example from its Mouth, as the Restrained Condition imposes: specifically effect number 2 makes this dangerous with a +8 (+40% chance) To Hit, especially since they're incapable of running away, and have Disadvantage to fight back. Little is known about their history because they don't care enough to pass it on. Yuan-ti are often considered one of the most powerful races in 5e, starting the game off with a host of great abilities. Weve grouped our entries into two sections for this guide. Untamable, changeable, and fiercely free, the Eladrin are ruled by their emotions and innate connection, both to the changing seasons of the natural world and to the roiling fey magic that lives within each of them. ), shifters cant fully change shape but instead partially take on the traits of their more bestial ancestor. Add a "Death roll" option when it has a target grappled and is in a body of water, that has no save and does massive damage. In their humanoid forms, werecrocodiles were biologically indistinguishable from non-lycanthropes. Melee Weapon Attack: +8 to hit, reach 5 ft., one target grappled by the crocodile.Hit: 27 (4d10 + 5) slashing damage, and the target must succeed on a DC 16 Constitution saving throw or it runs out of breath if it suffocating. Also, if it's not unarmed, then you have more freedom to raise the damage die of the bite-- scientific estimations place a crocodile's bite as being twice as forceful as a t-rex. Thank you to my Patreons and friends for support and feedback. You still cant increase a starting ability score above 20. No matter how human they look, there is one unmistakable giveaway that each hexling carry upon their skin, if you know what you're looking for. This is one of the reasons people believe the first Minotaurs were created by the Lady of Pain (ruler of Sigil, city of doors) to patrol her labyrinths. Their Nimble Escape actually makes it kind of a waste to play a Goblin Rogue, however, as youll be doubling up on Cunning Action. Ability Score Increase. Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. With a base AC of 17, tortles might be the best contender for an otherwise squishy wizard or sorcerer class in the game although this reduction of dependency on Dexterity and Constitution can help any multi-ability-dependent class (like a bard) as well. Due to being aquatic, many aligotarians need to drink lots of water or be able to submerge in water at least once a day. Death Roll. The teenage years of a hexlings are often chaotic as they grow into their powers and learn to live with the looks and whispers of people all around them. It is recommended that you read or ask your DM of the human race in the setting youre playing in to get an idea of how and where they were raised. "Oh please. Note: This is a port of a homebrew creature, made by 'Silly Squid Squad', into a race. U know, the normal croc stat block is really underpowered for what the croc is like IRL since crocs have the strongest raw bite force of any animal (although great whites do more damage overall due to serrated teeth) u seem to be quite knowledgeable on crocs, do u hav any suggestions on how to rework the croc to be more realistic? On a successful save you're blocked from their mind and can't use this ability again against them for seven days. Hellish Resistance. Ability Score Increase. Update your cookie preferences. They build great cities on the ocean floor and patrol the depths using their webbed hands and feet to swim as fast as most creatures walk. They can be strong-willed, loyal, and prideful of their people; they respect those exude courage and loyalty and don't take to friendship easily. In that case I would echo everyone else suggesting the Lizardfolk race. Nothing the boy could say would change the strange looks and whispers that'd follow his every step as he turned and ran away. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Lizardfolk Variants. Alignment. Press J to jump to the feed. Hit: 14 (2d8 + 5) bludgeoning damage. Ability Score Increase. Darkvision. 2023 Wizards. Their hands and feet are also outfitted with sharp claws. If you're playing a lizardfolk with . Your hair has a slightly green or blue undertone. Ability Score Increase. Half-elves age at much the same rate as humans, but although they will never live as long as an elf, they can still almost double the expected lifespan of a human. The Leonin are bipedal cat folk with features resembling lions. Size. You have advantage on Wisdom (Survival) checks to track creatures who hit points are less than their hit point maximum, provided the creature has blood.Languages. Sharing stories of your battles and achievements impress them the most, as they can be blunt at the beginning of a conversation, or when they are interrupted. Wow. What makes them different, is in their heritage, for somewhere far back their family's bloodline were sullied by a hag. Ability Score modifiers have been decoupled from character race. Natural Liar. Half-Orc - fierce and . Dragonborn are all distantly related to a particular type of dragon and gain a breath-weapon attack tied to their particular color as well as resistance to a particular damage type associated with their draconic ancestry. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Mimicry. Hit: 7 (1d10 + 2 . Speed. Green hags, also known as swamp hags and river hags, use their magical powers to lure innocents into their traps. Massive humanoids alligatorAbility Score Increase. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. I add a death roll to all crocs in my games. https://blogs.scientificamerican.com/laelaps/the-secret-of-the-crocodile-death-roll/  A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. This makes them an amazing candidate for the Bard or Cleric class, although players who want their Hobgoblin to be a bit more directly impactful could still play a battle master Fighter. it is 1/2 cr and so it meets the requirements. Reset. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. Male: Heavy use of the 'sh' sound and a's. Examples: Kasha, Alshao, Naish, Shaso Female: Also commonly uses a's, but harder consonants are more prevalent. Sometimes, this Aquan 5e language is spoken by the Air Genasi as well as . Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. A love of personal freedom can drive shifters toward chaotic alignments. They see the world as a place of predators and prey, where life and death are natural processes. Does your hexling know now, are they still under the belief they are just human? Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Melee Weapon Attack: +4 to hit, reach 5 ft., one target not grappled by the werecrocodile. Your Strength score increases by 1. Crovics are roughly 200 pounds, and 5-6 feet tall. By continuing to use our site, you consent to our use of cookies. Beyond the nine classic fantasy races that form the core of D&D 5es playable races, theres a whole multiverse of variety and strangeness. Still a little front loaded with power especially the Magic Animus needs a stern look. Up until their 13th birthday, hexlings are in all senses just like humans, their hag like traits not settling in until then. You can strike targets with your tail, for 1d6 + str bludgeoning damage, as a natural weapon. The crocodile can hold its breath for 15 minutes. Winged, feathered humanoids from the elemental plane of air, Aarakocra are a nomadic people who gained the power of flight in service to the Wind Dukes of Aaqa. The Bheurs, also known as Winter Hags or Blue Hags live in the cold north where they live for the pleasure of bringing icy doom to as many people as they can. Thanks to your cursed heritage, you have superior vision in dark and dim conditions. Tail. Crocodilians take pride in their race and will take great offense to those mistaking them as lizardfolk. As a hexling with this ancestry, you are often cold to the touch, and favour cold weather, even enjoying being out without jacket in the dead of winter. A mixture of great nature skills and a lycanthropic version of the barbarians rage ability make for a really fantastic player race although I wish that Beasthide and Wildhunt werent so much better than the other two options. Their navigation skills also make them well suited to being Rangers. Charisma is your spellcasting ability for these spells. This site works best with JavaScript enabled. Your Charisma score increases by 1. Death Roll. Otherwise **** it man it's a fantasy game, it's all made up anyways just give your ranger a crocodile and you role iniative for it etc. They tend to live underground in vast warrens festooned with traps and are often found worshiping the dragons to which they appear to be distantly related. These chaotic, mirthful folk tend to look like small elves with insectoid wings, although there are an almost endless variety found throughout the feywild and beyond. Use as you wish, roll for fun, or make up your own traits entirely. Giant Crocodile would work perfectly for Sarcosuchuses (Sarcosuchi?). Being caught between two worlds has made half-elves adaptable, and truly belonging to neither has made them independent, even though they like to say they take on the best qualities of their human and elven parents. (For reference the giant crocodile is 30 feet long while asarcosuchus is 40 feet long). Next, consider what your hexlings family life was like, and how their transformation at their 13th birthday affected them and the people around them. The Duergars innate spellcasting and psionic fortitude offer an interesting mixture of survivability and durability, which make this race excellently suited to playing just about any class. Despite this, after a life on land, you are not accustomed to the cold and water pressure of the depths. But they are fully within their rights to say no, In fact they would be showing favouritism if they let you have one, Come on, crocodiles are more dangerous than this, Armor class is too low. You have a lightly green or blue undertone to your skin. Your Dexterity score increases by 1. I rocked up late to the first session with an unread rulebook and a human bard called Nick Jugger. Regardless of which, they often learn to overcome prejudice and suspicion best they can with the help of a silver tongue, careful lies or intimidation. Covering The Best In Video Games, Esports, Movies and Geek Culture Given their rarity and the different mechanical assumptions made about them however, theyve been moved over into the second half of this article. Your Strength, Constitution and Wisdom score each increases by 1.Age. Examples: Kasha, Alshao, Naish, Shaso, Female: Also commonly uses a's, but harder consonants are more prevalent. If the 40+ options for playable races dont offer enough variety or perhaps youre a dungeon master looking to create playable races for your homebrew setting then the Custom Lineage rules from Tashas Cauldron of Everything are a new way to create balanced legal characters who arent based on an existing race. In addition to owlbears, mind flayers, and the undead, the many worlds of D&D are home to dozens of sentient races with wildly different physical characteristics, cultures, and abilities. After choosing your DnD classes, picking a race is the most important decision you'll make during character creation, and shouldn't be hurried.After all, aside from their appearances, each of the 5E races boasts unique traits that can greatly influence your character's DnD skills, capabilities, and team roles.To round out your character, we'd also recommend our guides to DnD . These serpent folk could be found by your adventurers in a remote temple, deep in a swamp. This section deals with the nine character races found in the Players Handbook, which include humans and iconic nonhuman races that have been a part of D&D since the earliest edition of the game, like elves, dwarves, and halflings (although Gary Gygax repeatedly swore that Tolkein wasnt an influence on the game) as well as some other, more exotic options. Due to their scales; any place in a crovic's armor would have a weak spot in is covered by natural armour giving them a +1 to their Armour Class. In their native language, they have a hissing, reptilian way of speaking that is reminiscent of their animal namesakes. The creature makes a Wisdom saving throw against your spell save. Dusk hags were closely related to night hags, said to be their own offspring. https://taimashomebrewery.tumblr.com You know the Poison Spray cantrip. You can read, speak and write Common, Sylvan and one extra language of your choice. It was a rocky start but I had a blast and now, the better part of a decade later, I play, write, and write about tabletop RPGs (mostly5e, but also PBtA, Forged in the Dark and OSR) games for a living, which iswild. Additionally: Thanks to my friend Hugo who helped me balance and proof read and to my Patreons and friends for supporting me. Widespread and diverse, some Tabaxi display more catlike tendencies than others. The Shadar-Kai are a mysterious subrace of elves sworn to serve the Raven Queen, goddess of death and ruler of the Shadowfell. They were powerful hunters and were feared throughout many lands. Dungeons & Dragons has been taking a new approach to racial stat bonuses and this improved some of the playable races in the game, as players often felt restricted to picking specific race/class combos.In the Player's Handbook, all of the races except for humans are given +2 to one stat and +1 to the other, with the choice of subrace often deciding where the +1 goes. The death roll's attack bonus is the same as the bite and it does one more die of damage. However, if youre thinking about injecting a bit of sneakiness into a non-Rogue character, playing a Goblin is a great way to do it. You have reddish lines and stripes on your arms or legs, it looks a bit like stretch marks. Examples: Takika, Zaza, Gotakak, Roakat. Crovics are naturally curious of the world around them, and find that life is beautiful and must be protected. They do wish to survive, but they also wish to show off their victories to others and are very prideful. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werecrocodile lycanthropy. ACTIONS Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Wakeful. You have resistance to cold damage. Did they try to deny it or did they accept and lean into it? There are many dnd races that the players can assume in dungeons and Dragons. I'd probably just give them the ability to make a bonus action grapple attack at-will instead of daily. Often they are hunted, tracked down by witch hunters that blames them for the sins of their hag ancestors. When you reach 3rd level, you can cast the Ray Of Enfeeblement spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. One among them is the changeling known for its shapeshifting abilities. The man straightened his back and snorted, patting the short sword hanging off his belt as a light smirk spread across his face. They are typically Good, though some rare cases may be neutral or even evil. Whatever could there be for him to look out for that he had not seen before? Their powerful back legs make for useful unarmed weapons which, combined with their 40 foot movement speed, means they make excellent monks. They usually have dark green scales on their back, arms, and tail. I feel it emulates the croc's ability to drown its victims, but you can switch out the drowning part for extra damage (I suggest two extra dice), the stunned condition, a level of exhaustion, or nothing. In addition to having advantage on all saving throws against magic thanks to their gnome cunning, both gnomish subraces get evocative and interesting abilities, like the Forest Gnomes ability to communicate with animals and the Rock Gnomes proficiency at creating small mechanical marvels. Far below the surface world, these deep dwarves were warped by the strange magical energy a transformation that was only accelerated by the cruel experiments of mind flayers and other aberrations. Main Spells/Abilities: Divine Fury, Warrior of the Gods. Monster Tags: Finally, how did your hexlings nature affect them? Didnt even think of lizard folk,honestly might be a good concept for a subrace of lizard folk maybe? Evil Eye. Lizardfolk. I'd probably just give them the ability to make a bonus action grapple attack at-will instead of daily. Ability Score Increase. Powerfully built, bull-headed humanoids, Minotaurs are blessed with an innately sublime sense of direction. You know the Vicious Mockery cantrip. Random Dungeon Generator-Lite for 5th Edition v1.2.pdf: 2019-08-03 21:39:02: 12.00 MB: Midnight Hatter - Random Dungeon Generator . You know the Shillelagh cantrip. Their magic resistance is a universally powerful trait and helps the Yuan-Ti fit into just about any class or party role. As a hexling derived from a Night Hags bloodline, you carry their resistance to fire and inherit some of their dark magic. You gain proficiency in the Intimidation skill. The one thing that unites the people from all these different races is that, sooner or later, some of them decide to become adventurers. You are a water-born creature and can hold your breath for up to four hours at a time.Ambush Hunter. This keeps the aligotarian healthy, and gives them energy. When you aren't wearing armor, your AC is equal to 12 + your Constitution modifier. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Even those in no way related, maybe just born sorcerers or in anyway different, are sometimes accused of being one. Ambassador Crovics are typically given a new name, from one of the languages they learn. In addition, you can hold your breath for 15 minutes, and you have a swimming speed equal to your walking speed. Size: Arcosians Base form may be anywhere between 4-5ft in height however in their larger forms have been known to be as big as 12ft tall. one other language appropriate to the character, How To Make Custom & Homebrew Character Backgrounds for DnD 5e, Everything You Need to Know About Difficult Terrain in DnD 5e, A Complete Guide to the Monk's Flurry of Blows in DnD 5e, Gifts of the Gods: A Guide to Epic Boons in DnD 5e, Gear Guide: DnD 5e Magic Gauntlets for Every Tier of Play, Weapon and armor proficiencies great for adding survivability to casters, Could be tough to break out of the Classic Fantasy Dwarf mold when roleplaying, Drow in particular get great innate spellcasting, Advantage on all saving throws vs. magic is insanely powerful, The objectively best choice for bards and other charisma-based classes, Relentless Endurance is hugely impactful at lower levels, Way more interesting to roleplay than half-elves, Pick the Ghostwise if you resent the idea of being a jolly little hobbit, A Feat at 1st level is absolutely top tier, Or at least, it was until Custom Lineage came out, Fun, demonically driven roleplaying opportunities, Shame about all the infernal lineages getting axed by MotM. Their hands and feet are also outfitted with sharp claws. Aligatorian's vary widely in height and build, from 6-8' tall. Your Intellect and Dexterity scores increase by 1. Sadly, the emphasis on lizard brain amorality from Volos appears to be missing in the latest incarnation of this species. The only thing I dont like about this creature is that if a target is grappled by the Croc then subsequent bite attacks should be auto-success, The only thing I don't like about this creature is that if a target is grappled by the Croc then subsequent bite attacks should be auto-success. Getting out of a death roll grapple is near impossible for humans, and with this DC a cow (comparable in size and strength to a water buffalo) would have a 65% chance to escape. Small, secretive natives to the Underdark, the deep gnomes are a supernaturally stealthy race of stonecutters and foragers. *Height = base height + height modifier Charisma is your spellcasting ability for these spells. The two-headed crocodile can hold its breath for 15 minutes. Wolves in sheeps clothing is what they call them. A mixture of natural armor and powerful bite attacks mean Lizardfolk make Dex-based fighters par excellence, not to mention excellent Druids and Rangers. Meditative, disciplined, and monastic, the Githzerai are powerful psionicists, especially adept at guarding their own minds against outside interference.
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